Search Notes: There are many different books and articles about how to write good code in go, but not so many how to In this episode: Resource preloading on another thread, and a deep dive on save and load.

Debugging Techniques In Action Cargo Defense Devlog 63 - Resource Quick Tips

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In this episode: Simplified ship movement, pirate encounters, and enemy ship layout In this episode: A recap of the AI design, and how I'm testing it to figure out why it's so janky.

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In this episode: Resource preloading on another thread, and a deep dive on save and load. There are many different books and articles about how to write good code in go, but not so many how to VFA 202 Black Knights / Sosage Gaming Want to join our ever growing online community?

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VFA 202 Black Knights / Sosage Gaming Want to join our ever growing online community? In this episode: Changes to how board objects are defined and cataloged.

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  • In this episode: A recap of the AI design, and how I'm testing it to figure out why it's so janky.
  • In this episode: Resource preloading on another thread, and a deep dive on save and load.
  • VFA 202 Black Knights / Sosage Gaming Want to join our ever growing online community?
  • In this episode: Simplified ship movement, pirate encounters, and enemy ship layout

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Image References

Debugging Techniques in Action (Cargo Defense Devlog #63)
Unit Testing the AI (Cargo Defense Devlog #61)
Save, Load, and Resource Preloading (Cargo Defense Devlog #66)
Encounters are Back! (Cargo Defense Devlog #54)
Gameplay Debugging 1
Debugging Techniques for Embedded Systems
DCS | GBU drops on Enemy armour
Self-Employed Indie Dev: How I Got Here (Game Dev VLOG #62)
Mod-Friendly Bob Catalog (Cargo Defense Devlog #64)
'Advanced Debugging Techniques of Go Code' by Andrii Soldatenko
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See the Reference
Debugging Techniques in Action (Cargo Defense Devlog #63)

Debugging Techniques in Action (Cargo Defense Devlog #63)

Read more details and related context about Debugging Techniques in Action (Cargo Defense Devlog #63).

Unit Testing the AI (Cargo Defense Devlog #61)

Unit Testing the AI (Cargo Defense Devlog #61)

In this episode: A recap of the AI design, and how I'm testing it to figure out why it's so janky. You can join the Discord server at: ...

Save, Load, and Resource Preloading (Cargo Defense Devlog #66)

Save, Load, and Resource Preloading (Cargo Defense Devlog #66)

In this episode: Resource preloading on another thread, and a deep dive on save and load. You can join the Discord server at: ...

Encounters are Back! (Cargo Defense Devlog #54)

Encounters are Back! (Cargo Defense Devlog #54)

In this episode: Simplified ship movement, pirate encounters, and enemy ship layout

Gameplay Debugging 1

Gameplay Debugging 1

Read more details and related context about Gameplay Debugging 1.

Debugging Techniques for Embedded Systems

Debugging Techniques for Embedded Systems

Read more details and related context about Debugging Techniques for Embedded Systems.

DCS | GBU drops on Enemy armour

DCS | GBU drops on Enemy armour

VFA 202 Black Knights / Sosage Gaming Want to join our ever growing online community? Connect with us at: ...

Self-Employed Indie Dev: How I Got Here (Game Dev VLOG #62)

Self-Employed Indie Dev: How I Got Here (Game Dev VLOG #62)

Read more details and related context about Self-Employed Indie Dev: How I Got Here (Game Dev VLOG #62).

Mod-Friendly Bob Catalog (Cargo Defense Devlog #64)

Mod-Friendly Bob Catalog (Cargo Defense Devlog #64)

In this episode: Changes to how board objects are defined and cataloged. You can join the Discord server at: ...

'Advanced Debugging Techniques of Go Code' by Andrii Soldatenko

'Advanced Debugging Techniques of Go Code' by Andrii Soldatenko

There are many different books and articles about how to write good code in go, but not so many how to