Simple Notes: Lots of things happened in the past few weeks so here is what I added.

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  • Lots of things happened in the past few weeks so here is what I added.

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Death | libGDX Game Devlog 7
LibGDX Breakout Game Devlog #7: Final Devlog + Next Steps
Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)
Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)
Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))
Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)
Archipelo DevLog #33: Popup Text and Entity Interaction (2D Java LibGDX MMORPG)
Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)
Floating Sword Bug? | libGDX Game Devlog 5
Archipelo DevLog #16: Plans for optimizations and next update (2D LibGDX Java MMORPG)
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Review the Context
Death | libGDX Game Devlog 7

Death | libGDX Game Devlog 7

Read more details and related context about Death | libGDX Game Devlog 7.

LibGDX Breakout Game Devlog #7: Final Devlog + Next Steps

LibGDX Breakout Game Devlog #7: Final Devlog + Next Steps

Read more details and related context about LibGDX Breakout Game Devlog #7: Final Devlog + Next Steps.

Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)

Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)

Read more details and related context about Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG).

Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)

Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)

Read more details and related context about Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG).

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Hey everyone. Haven't really done much this week. Busy again. In this

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Read more details and related context about Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG).

Archipelo DevLog #33: Popup Text and Entity Interaction (2D Java LibGDX MMORPG)

Archipelo DevLog #33: Popup Text and Entity Interaction (2D Java LibGDX MMORPG)

Lots of things happened in the past few weeks so here is what I added. Enjoy. In-case you missed it, GitHub Schedule: ...

Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Read more details and related context about Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG).

Floating Sword Bug? | libGDX Game Devlog 5

Floating Sword Bug? | libGDX Game Devlog 5

Read more details and related context about Floating Sword Bug? | libGDX Game Devlog 5.

Archipelo DevLog #16: Plans for optimizations and next update (2D LibGDX Java MMORPG)

Archipelo DevLog #16: Plans for optimizations and next update (2D LibGDX Java MMORPG)

Hello everyone, in this video I discuss my plans for optimizing the