Research Starter: Lightmapper for global illumination and ambient occlusion created with

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DarkBASIC Pro Model Loading Test

DarkBASIC Pro Model Loading Test

Read more details and related context about DarkBASIC Pro Model Loading Test.

How To Load A 3D Object Into DarkBASIC Pro

How To Load A 3D Object Into DarkBASIC Pro

Read more details and related context about How To Load A 3D Object Into DarkBASIC Pro.

Dark Basic Pro -- graphics test

Dark Basic Pro -- graphics test

Simple level with using a FPS Creator meshes and textures. It is just base concept, not a final result. Used one shader for lights ...

Looking back at DarkBASIC Tech demos By Underware Design - Episode 02- Terrain Test

Looking back at DarkBASIC Tech demos By Underware Design - Episode 02- Terrain Test

Read more details and related context about Looking back at DarkBASIC Tech demos By Underware Design - Episode 02- Terrain Test.

DarkBASIC Sliding Collision Test 2000/2001

DarkBASIC Sliding Collision Test 2000/2001

Read more details and related context about DarkBASIC Sliding Collision Test 2000/2001.

DarkBasic Pro In-Game Debug Console

DarkBasic Pro In-Game Debug Console

Read more details and related context about DarkBasic Pro In-Game Debug Console.

Global Illumination and Ambient Occlusion with Dark Basic Pro

Global Illumination and Ambient Occlusion with Dark Basic Pro

Lightmapper for global illumination and ambient occlusion created with

Dark Basic Professional - Explosion Effect

Dark Basic Professional - Explosion Effect

This video demonstrates a technique for creating explosion effects. The explosion is made of multiple objects, each being ...

Height Test (Darkbasic)

Height Test (Darkbasic)

A visual example of my terrain height getting program. (Which does not work!)

DarkBASIC Pro: Car Game WIP

DarkBASIC Pro: Car Game WIP

Read more details and related context about DarkBASIC Pro: Car Game WIP.