Fast Notes: There's a bit of an issue with quest gaps, but, on the other hand, the designers may have assumed that a player will go around ... I have lost the right to complain about people having access to turrets and smoke bombs for the rest of the game with this debacle.

Crosscode Episode 36 Smuggler Suppression - Information Follow-Up Tips

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Information Follow-Up Tips

There's a bit of an issue with quest gaps, but, on the other hand, the designers may have assumed that a player will go around ... I'll bet this entire LP looks really weird and baffling to someone who's on the same wavelength as this game's designer.

Reader Guide for Readers

I have lost the right to complain about people having access to turrets and smoke bombs for the rest of the game with this debacle. What begins as a conversation quickly descends into chaos as ancient lies ...

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Context Decision Context

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Main details to review

  • I have lost the right to complain about people having access to turrets and smoke bombs for the rest of the game with this debacle.
  • There's a bit of an issue with quest gaps, but, on the other hand, the designers may have assumed that a player will go around ...
  • I'll bet this entire LP looks really weird and baffling to someone who's on the same wavelength as this game's designer.
  • What begins as a conversation quickly descends into chaos as ancient lies ...

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Visual Topic References

Crosscode Episode 36: Smuggler Suppression
Crosscode SmuggleTrouble
Crosscode Part 36 - Breaking out of the Vermilion Wasteland!
Smuggle Trouble (quest) CrossCode | How to find the suspicious crate | CrossCode Bits
Episode 44 - A'hoy Matey! Smugglers at the Port - Let's Play CrossCode [Blind] [NS]
CrossCode PC Walkthrough - Part 36 - Sapphire Ridge
Crosscode- Bergen Mines Boss
CrossCode - E36: Donut carefully
Curse of Strahd Episode 18: The Price of Curiosity
Let's Grind - CrossCode - Part 15 - Smuggler Problems
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Check Reference Notes
Crosscode Episode 36: Smuggler Suppression

Crosscode Episode 36: Smuggler Suppression

I have lost the right to complain about people having access to turrets and smoke bombs for the rest of the game with this debacle.

Crosscode SmuggleTrouble

Crosscode SmuggleTrouble

Read more details and related context about Crosscode SmuggleTrouble.

Crosscode Part 36 - Breaking out of the Vermilion Wasteland!

Crosscode Part 36 - Breaking out of the Vermilion Wasteland!

Read more details and related context about Crosscode Part 36 - Breaking out of the Vermilion Wasteland!.

Smuggle Trouble (quest) CrossCode | How to find the suspicious crate | CrossCode Bits

Smuggle Trouble (quest) CrossCode | How to find the suspicious crate | CrossCode Bits

Read more details and related context about Smuggle Trouble (quest) CrossCode | How to find the suspicious crate | CrossCode Bits.

Episode 44 - A'hoy Matey! Smugglers at the Port - Let's Play CrossCode [Blind] [NS]

Episode 44 - A'hoy Matey! Smugglers at the Port - Let's Play CrossCode [Blind] [NS]

Read more details and related context about Episode 44 - A'hoy Matey! Smugglers at the Port - Let's Play CrossCode [Blind] [NS].

CrossCode PC Walkthrough - Part 36 - Sapphire Ridge

CrossCode PC Walkthrough - Part 36 - Sapphire Ridge

Read more details and related context about CrossCode PC Walkthrough - Part 36 - Sapphire Ridge.

Crosscode- Bergen Mines Boss

Crosscode- Bergen Mines Boss

Read more details and related context about Crosscode- Bergen Mines Boss.

CrossCode - E36: Donut carefully

CrossCode - E36: Donut carefully

I'll bet this entire LP looks really weird and baffling to someone who's on the same wavelength as this game's designer.

Curse of Strahd Episode 18: The Price of Curiosity

Curse of Strahd Episode 18: The Price of Curiosity

Deep within the drowned ruins of Berez, old evils stir. What begins as a conversation quickly descends into chaos as ancient lies ...

Let's Grind - CrossCode - Part 15 - Smuggler Problems

Let's Grind - CrossCode - Part 15 - Smuggler Problems

There's a bit of an issue with quest gaps, but, on the other hand, the designers may have assumed that a player will go around ...