Context Starter: We implemented an entity brush, dealing with our horrible weltmeister code base. Today we created the new Seahorse enemy and did some random Pirate Lea drawing that turned out pretty badass.

Crosscode Dev Stream 2 2 - General Decision Guide

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General Decision Guide

We sketched the interior tileset of Rookie Harbor and also drew some other stuff. We also answered the following Watcher questions: "How are new menus created?

Important Context for Readers

We implemented an entity brush, dealing with our horrible weltmeister code base. Today we created the new Seahorse enemy and did some random Pirate Lea drawing that turned out pretty badass. Stefan worked on the quest system and added a new dialog to start quests.

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  • We also answered the following Watcher questions: "How are new menus created?
  • We implemented an entity brush, dealing with our horrible weltmeister code base.
  • Today we created the new Seahorse enemy and did some random Pirate Lea drawing that turned out pretty badass.
  • Stefan worked on the quest system and added a new dialog to start quests.

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Visual Topic References

CrossCode Dev Stream - 2 / 2
CrossCode Dev Stream - 2 / 2
CrossCode Dev Stream - 2 / 2
CrossCode Dev Stream - Enemy Item Drops and Random Drawing - 2 / 2
CrossCode Dev Stream - Rookie Harbor Interior tileset sketch - 2 / 2
CrossCode Dev Stream - Working on Quest-System! - 2 / 2
CrossCode Dev Stream - Snow Tiles and first Watcher Questions - 2 / 2
CrossCode Dev Stream - New Enemy sprites + Lea Squid Drawings - 2 / 2
CrossCode Dev Stream - Seahorse Enemy and Pirate Lea! - 2 / 3
CrossCode Dev Stream - Animated Tiles - 2 / 2
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CrossCode Dev Stream - 2 / 2

CrossCode Dev Stream - 2 / 2

We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of drawing at the end. --

CrossCode Dev Stream - 2 / 2

CrossCode Dev Stream - 2 / 2

Read more details and related context about CrossCode Dev Stream - 2 / 2.

CrossCode Dev Stream - 2 / 2

CrossCode Dev Stream - 2 / 2

Today we programmed a basic editor for tile animation. Also a bit of drawing at the end --

CrossCode Dev Stream - Enemy Item Drops and Random Drawing - 2 / 2

CrossCode Dev Stream - Enemy Item Drops and Random Drawing - 2 / 2

Read more details and related context about CrossCode Dev Stream - Enemy Item Drops and Random Drawing - 2 / 2.

CrossCode Dev Stream - Rookie Harbor Interior tileset sketch - 2 / 2

CrossCode Dev Stream - Rookie Harbor Interior tileset sketch - 2 / 2

We sketched the interior tileset of Rookie Harbor and also drew some other stuff. --

CrossCode Dev Stream - Working on Quest-System! - 2 / 2

CrossCode Dev Stream - Working on Quest-System! - 2 / 2

Stefan worked on the quest system and added a new dialog to start quests. --

CrossCode Dev Stream - Snow Tiles and first Watcher Questions - 2 / 2

CrossCode Dev Stream - Snow Tiles and first Watcher Questions - 2 / 2

We started doing snow tiles for bergen trail! We also answered the following Watcher questions: "How are new menus created?

CrossCode Dev Stream - New Enemy sprites + Lea Squid Drawings - 2 / 2

CrossCode Dev Stream - New Enemy sprites + Lea Squid Drawings - 2 / 2

We do sprites for the new "Frobbit" enemy. We also draw some Lea as a squid at the end. We also answered the following ...

CrossCode Dev Stream - Seahorse Enemy and Pirate Lea! - 2 / 3

CrossCode Dev Stream - Seahorse Enemy and Pirate Lea! - 2 / 3

Today we created the new Seahorse enemy and did some random Pirate Lea drawing that turned out pretty badass. We also ...

CrossCode Dev Stream - Animated Tiles - 2 / 2

CrossCode Dev Stream - Animated Tiles - 2 / 2

Read more details and related context about CrossCode Dev Stream - Animated Tiles - 2 / 2.