Quick Summary: A preview video of the updated edit mesh feature, along with the new History panel (and undo/redo system) the fade in/out you ... You can drag your clone to the desired location while using the scroll-wheel to determine the ...

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Watch in HD or you won't see the lines!!] A quick prototype of an adaptive grid component that changes visibility through ... The CameraPosition objects can be moved around the scene to manipulate the camera's ...

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A preview video of the updated edit mesh feature, along with the new History panel (and undo/redo system) the fade in/out you ... You can drag your clone to the desired location while using the scroll-wheel to determine the ... This is the first step in the creation of a model editor I'm working on.

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  • Watch in HD or you won't see the lines!!] A quick prototype of an adaptive grid component that changes visibility through ...
  • A preview video of the updated edit mesh feature, along with the new History panel (and undo/redo system) the fade in/out you ...
  • The CameraPosition objects can be moved around the scene to manipulate the camera's ...
  • This is the first step in the creation of a model editor I'm working on.
  • You can drag your clone to the desired location while using the scroll-wheel to determine the ...

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Supporting Images

Core Engine: Console Extensions [XNA]
Core Engine: Cinematic Controls (XNA)
Core Engine: Edit/Play mode in XNA
Core Engine: Clone-Tool with Clone-Preview [XNA]
Core Engine: EditMesh Submode + History Panel [XNA]
Core Engine: Vertex Manipulation (mesh-editing) [XNA]
Core Engine: Orientation-Adaptive Grid [XNA]
Core Engine: Level & Content Management (XNA)
C# XNA Console
Xna Console
Sponsored
Read Main Breakdown
Core Engine: Console Extensions [XNA]

Core Engine: Console Extensions [XNA]

Read more details and related context about Core Engine: Console Extensions [XNA].

Core Engine: Cinematic Controls (XNA)

Core Engine: Cinematic Controls (XNA)

WIP video featuring cinematic controls. The CameraPosition objects can be moved around the scene to manipulate the camera's ...

Core Engine: Edit/Play mode in XNA

Core Engine: Edit/Play mode in XNA

Read more details and related context about Core Engine: Edit/Play mode in XNA.

Core Engine: Clone-Tool with Clone-Preview [XNA]

Core Engine: Clone-Tool with Clone-Preview [XNA]

A simple clone tool with previewer. You can drag your clone to the desired location while using the scroll-wheel to determine the ...

Core Engine: EditMesh Submode + History Panel [XNA]

Core Engine: EditMesh Submode + History Panel [XNA]

A preview video of the updated edit mesh feature, along with the new History panel (and undo/redo system) the fade in/out you ...

Core Engine: Vertex Manipulation (mesh-editing) [XNA]

Core Engine: Vertex Manipulation (mesh-editing) [XNA]

This is the first step in the creation of a model editor I'm working on. It's supposed to provide a basic set of tools to make changes ...

Core Engine: Orientation-Adaptive Grid [XNA]

Core Engine: Orientation-Adaptive Grid [XNA]

Watch in HD or you won't see the lines!!] A quick prototype of an adaptive grid component that changes visibility through ...

Core Engine: Level & Content Management (XNA)

Core Engine: Level & Content Management (XNA)

Read more details and related context about Core Engine: Level & Content Management (XNA).

C# XNA Console

C# XNA Console

Read more details and related context about C# XNA Console.

Xna Console

Xna Console

Read more details and related context about Xna Console.