Quick Context: In this week's (long) session we implement patrolling enemies, stomping aon them, managing the health of the character and ... A review of the difference between instantaneous and continuous events.

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What are the meaning of the properties, how to tweak them and to achieve some nice motions. A review of the difference between instantaneous and continuous events. In this week's (long) session we implement patrolling enemies, stomping aon them, managing the health of the character and ...

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In this week's (long) session we implement patrolling enemies, stomping aon them, managing the health of the character and ...

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  • In this week's (long) session we implement patrolling enemies, stomping aon them, managing the health of the character and ...
  • What are the meaning of the properties, how to tweak them and to achieve some nice motions.
  • A review of the difference between instantaneous and continuous events.

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Construct2Live Class - Extra - State vs Change - 3 / 4
Construct2Live Class - Extra - State vs Change - 4 / 4
Construct2Live Class - Extra - State vs Change - 1 / 4
Construct2Live Class - Extra - State vs Change - 2 / 4
Construct2Live Class - Extra - Variables - 1 / 5
Construct2Live Class - Extra - Platform Behavior - 1 / 2
Construct2Live Class - Extra - Variables - 4 / 5
Construct2Live Class - Week #3 - Enemies and Animation - 2 / 11
Construct2Live Class - Extra - Effects and graphics - 4 / 7
Construct2Live Class - Extra - Variables - 3 / 5
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Construct2Live Class - Extra - State vs Change - 3 / 4

Construct2Live Class - Extra - State vs Change - 3 / 4

A review of the difference between instantaneous and continuous events. Trigger, Trigger once while true and some usefull things ...

Construct2Live Class - Extra - State vs Change - 4 / 4

Construct2Live Class - Extra - State vs Change - 4 / 4

A review of the difference between instantaneous and continuous events. Trigger, Trigger once while true and some usefull things ...

Construct2Live Class - Extra - State vs Change - 1 / 4

Construct2Live Class - Extra - State vs Change - 1 / 4

A review of the difference between instantaneous and continuous events. Trigger, Trigger once while true and some usefull things ...

Construct2Live Class - Extra - State vs Change - 2 / 4

Construct2Live Class - Extra - State vs Change - 2 / 4

A review of the difference between instantaneous and continuous events. Trigger, Trigger once while true and some usefull things ...

Construct2Live Class - Extra - Variables - 1 / 5

Construct2Live Class - Extra - Variables - 1 / 5

Read more details and related context about Construct2Live Class - Extra - Variables - 1 / 5.

Construct2Live Class - Extra - Platform Behavior - 1 / 2

Construct2Live Class - Extra - Platform Behavior - 1 / 2

What are the meaning of the properties, how to tweak them and to achieve some nice motions.

Construct2Live Class - Extra - Variables - 4 / 5

Construct2Live Class - Extra - Variables - 4 / 5

Read more details and related context about Construct2Live Class - Extra - Variables - 4 / 5.

Construct2Live Class - Week #3 - Enemies and Animation - 2 / 11

Construct2Live Class - Week #3 - Enemies and Animation - 2 / 11

In this week's (long) session we implement patrolling enemies, stomping aon them, managing the health of the character and ...

Construct2Live Class - Extra - Effects and graphics - 4 / 7

Construct2Live Class - Extra - Effects and graphics - 4 / 7

Read more details and related context about Construct2Live Class - Extra - Effects and graphics - 4 / 7.

Construct2Live Class - Extra - Variables - 3 / 5

Construct2Live Class - Extra - Variables - 3 / 5

Read more details and related context about Construct2Live Class - Extra - Variables - 3 / 5.