Context Preview: In this first video of the series we take a look at the game we will be making and the assets that will be needed. In this episode we set up a Zelda-like screen scrolling camera and add in the ability to have the screen shake using functions.

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In this first video of the series we take a look at the game we will be making and the assets that will be needed. In this episode we set up a Zelda-like screen scrolling camera and add in the ability to have the screen shake using functions.

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  • In this episode we set up a Zelda-like screen scrolling camera and add in the ability to have the screen shake using functions.
  • In this first video of the series we take a look at the game we will be making and the assets that will be needed.

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Reference Gallery

Construct 3 Tutorial - Rock Smacker #4 - Player Attack
[Construct 3] Action RPG Tutorial #9 - Basic Attack System
Construct 3 Tutorial - Rock Smacker #3 - Player Inputs, Movement, & Animation
[Construct 3] Action RPG Tutorial #4 - Movement Boundaries
Construct 3 Tutorial - Rock Smacker #2 - Setting up the Player
Construct 3 Tutorial - Rock Smacker #5 - Moving Rocks with Tile Movement Behavior
[Construct 3] Action RPG Tutorial #8 - Attack Animation
Construct 3 Tutorial - Rock Smacker #1 - What we are making
Construct 3 Platformer Tutorial - 4   Movement and Platforms
Construct 3 Tutorial - Rock Smacker #13 -Level Progression
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Read the Overview
Construct 3 Tutorial - Rock Smacker #4 - Player Attack

Construct 3 Tutorial - Rock Smacker #4 - Player Attack

Read more details and related context about Construct 3 Tutorial - Rock Smacker #4 - Player Attack.

[Construct 3] Action RPG Tutorial #9 - Basic Attack System

[Construct 3] Action RPG Tutorial #9 - Basic Attack System

Read more details and related context about [Construct 3] Action RPG Tutorial #9 - Basic Attack System.

Construct 3 Tutorial - Rock Smacker #3 - Player Inputs, Movement, & Animation

Construct 3 Tutorial - Rock Smacker #3 - Player Inputs, Movement, & Animation

Read more details and related context about Construct 3 Tutorial - Rock Smacker #3 - Player Inputs, Movement, & Animation.

[Construct 3] Action RPG Tutorial #4 - Movement Boundaries

[Construct 3] Action RPG Tutorial #4 - Movement Boundaries

Read more details and related context about [Construct 3] Action RPG Tutorial #4 - Movement Boundaries.

Construct 3 Tutorial - Rock Smacker #2 - Setting up the Player

Construct 3 Tutorial - Rock Smacker #2 - Setting up the Player

Read more details and related context about Construct 3 Tutorial - Rock Smacker #2 - Setting up the Player.

Construct 3 Tutorial - Rock Smacker #5 - Moving Rocks with Tile Movement Behavior

Construct 3 Tutorial - Rock Smacker #5 - Moving Rocks with Tile Movement Behavior

Read more details and related context about Construct 3 Tutorial - Rock Smacker #5 - Moving Rocks with Tile Movement Behavior.

[Construct 3] Action RPG Tutorial #8 - Attack Animation

[Construct 3] Action RPG Tutorial #8 - Attack Animation

Read more details and related context about [Construct 3] Action RPG Tutorial #8 - Attack Animation.

Construct 3 Tutorial - Rock Smacker #1 - What we are making

Construct 3 Tutorial - Rock Smacker #1 - What we are making

In this first video of the series we take a look at the game we will be making and the assets that will be needed. Play the demo ...

Construct 3 Platformer Tutorial - 4   Movement and Platforms

Construct 3 Platformer Tutorial - 4 Movement and Platforms

Read more details and related context about Construct 3 Platformer Tutorial - 4 Movement and Platforms.

Construct 3 Tutorial - Rock Smacker #13 -Level Progression

Construct 3 Tutorial - Rock Smacker #13 -Level Progression

In this episode we set up a Zelda-like screen scrolling camera and add in the ability to have the screen shake using functions.