Simple Notes: Today, we take a look at cosine and tangent, and then look at some real world applications of using the sine function to create ... This week we wrap up forward kinematics, creating a fairly realistic walk cycle.

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In this video, I cover the basics of vectors, which will be useful as we get into We finally look a bit deeper into the Pythagorean theorem and how it can be used to determine the distance between two points.

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Today, we take a look at cosine and tangent, and then look at some real world applications of using the sine function to create ... This week we wrap up forward kinematics, creating a fairly realistic walk cycle.

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  • This week we wrap up forward kinematics, creating a fairly realistic walk cycle.
  • In this video, I cover the basics of vectors, which will be useful as we get into
  • Today, we take a look at cosine and tangent, and then look at some real world applications of using the sine function to create ...
  • We finally look a bit deeper into the Pythagorean theorem and how it can be used to determine the distance between two points.

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Topic Visual Overview

Coding Math: Episode 5 - Arctangent
1.2 Vector Math - The Nature of Code
Coding Math: Episode 28 - More on Easing
Coding Math: Episode 6 - Vectors, Part I
Coding Math: Episode 17 - Particles - Optimization
Coding Math: Mini #5 - Pythagorean Theorem and Distance
Coding Math: Episode 27 - Easing and Tweening
Coding Math: Episode 3 - More Trigonometry
Coding Math: Episode 44 - Kinematics Part II
Coding Math: Episode 35 - Intro to Fractals
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Check Main Points
Coding Math: Episode 5 - Arctangent

Coding Math: Episode 5 - Arctangent

Read more details and related context about Coding Math: Episode 5 - Arctangent.

1.2 Vector Math - The Nature of Code

1.2 Vector Math - The Nature of Code

Read more details and related context about 1.2 Vector Math - The Nature of Code.

Coding Math: Episode 28 - More on Easing

Coding Math: Episode 28 - More on Easing

Easing optimization and additional tricks. Steering wheels, trails, slugs and strings. Support

Coding Math: Episode 6 - Vectors, Part I

Coding Math: Episode 6 - Vectors, Part I

In this video, I cover the basics of vectors, which will be useful as we get into

Coding Math: Episode 17 - Particles - Optimization

Coding Math: Episode 17 - Particles - Optimization

Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ...

Coding Math: Mini #5 - Pythagorean Theorem and Distance

Coding Math: Mini #5 - Pythagorean Theorem and Distance

We finally look a bit deeper into the Pythagorean theorem and how it can be used to determine the distance between two points.

Coding Math: Episode 27 - Easing and Tweening

Coding Math: Episode 27 - Easing and Tweening

Back after a long hiatus, with an intro to easing and tweening. Support

Coding Math: Episode 3 - More Trigonometry

Coding Math: Episode 3 - More Trigonometry

Today, we take a look at cosine and tangent, and then look at some real world applications of using the sine function to create ...

Coding Math: Episode 44 - Kinematics Part II

Coding Math: Episode 44 - Kinematics Part II

This week we wrap up forward kinematics, creating a fairly realistic walk cycle. Support

Coding Math: Episode 35 - Intro to Fractals

Coding Math: Episode 35 - Intro to Fractals

Read more details and related context about Coding Math: Episode 35 - Intro to Fractals.