Need-to-Know Notes: Continuing the basic physics for programmers series, this time we look at friction, two ways to accomplish it, one right, one wrong, ... We look at acceleration again, this time in a way more dynamic fashion.
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We look at acceleration again, this time in a way more dynamic fashion. Today we look at four different strategies to use when an object goes off the screen. In which we learn how to rotate and x, y or x, y, z coordinate around an origin point.
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In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. Continuing the basic physics for programmers series, this time we look at friction, two ways to accomplish it, one right, one wrong, ...
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- Continuing the basic physics for programmers series, this time we look at friction, two ways to accomplish it, one right, one wrong, ...
- Today we look at four different strategies to use when an object goes off the screen.
- We look at acceleration again, this time in a way more dynamic fashion.
- In which we learn how to rotate and x, y or x, y, z coordinate around an origin point.
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