Research Starter: Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. Trying to generate some simple little moons and planets to fly about and explore.

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Attempting to create a little game where programming is the core mechanic. Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.

Overview Reference Context

Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. Let's try to convince a bunch of particles to behave (at least somewhat) like water. Let's try add sine waves together and see what sort of sounds we can create!

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Let's try add sine waves together and see what sort of sounds we can create! Trying to generate some simple little moons and planets to fly about and explore.

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  • Let's try add sine waves together and see what sort of sounds we can create!
  • Let's try to convince a bunch of particles to behave (at least somewhat) like water.
  • Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.
  • Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.
  • Attempting to create a little game where programming is the core mechanic.

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Image Reference Set

Coding Adventure 47
Coding Adventure: Improving my Rubik's Cube Solver
Coding Adventure: More Ray Tracing!
Coding Adventure: Rendering Text
Coding Adventure: Additive Synthesis
Coding Adventure: Simulating Fluids
Coding with Mythos Fable 5 is actually insane.
Coding Adventure: Coding a Coding Game
How to pass CODING ADVENTURE: CHALLENGE #47 - By Mia
Coding Adventure: Procedural Moons and Planets
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Coding Adventure 47

Coding Adventure 47

Read more details and related context about Coding Adventure 47.

Coding Adventure: Improving my Rubik's Cube Solver

Coding Adventure: Improving my Rubik's Cube Solver

Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.

Coding Adventure: More Ray Tracing!

Coding Adventure: More Ray Tracing!

Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...

Coding Adventure: Rendering Text

Coding Adventure: Rendering Text

This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...

Coding Adventure: Additive Synthesis

Coding Adventure: Additive Synthesis

Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ...

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding with Mythos Fable 5 is actually insane.

Coding with Mythos Fable 5 is actually insane.

I really like Depot, you should try it: Anthropic just dropped Mythos to the public in the form a Fable 5, which is ...

Coding Adventure: Coding a Coding Game

Coding Adventure: Coding a Coding Game

Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...

How to pass CODING ADVENTURE: CHALLENGE #47 - By Mia

How to pass CODING ADVENTURE: CHALLENGE #47 - By Mia

I thought this was going to be a lot harder but no I was wrong... Remember to like, subscribe and leave a comment down below!

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.