Helpful Snapshot: This is a follow-up to my previous video that tries to address some of the raised concerns.

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  • This is a follow-up to my previous video that tries to address some of the raised concerns.

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Supporting Media Notes

Clustered shading Lumix Engine
Clustered Light Shading - Sun Temple
Physically based shading in Lumix Engine
Clustered Light Shading with pre-projective grid on GPU
Visual shader editor in Lumix Engine
Lumix Engine - animating GUI
Managing many lights in real time with clustered shading
Sky shader improvements
Clustered Forward + and Clustered Deferred Rendering
Why you should _still_ never use deferred shading (follow-up)
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Clustered shading Lumix Engine

Clustered shading Lumix Engine

Read more details and related context about Clustered shading Lumix Engine.

Clustered Light Shading - Sun Temple

Clustered Light Shading - Sun Temple

Read more details and related context about Clustered Light Shading - Sun Temple.

Physically based shading in Lumix Engine

Physically based shading in Lumix Engine

Read more details and related context about Physically based shading in Lumix Engine.

Clustered Light Shading with pre-projective grid on GPU

Clustered Light Shading with pre-projective grid on GPU

Read more details and related context about Clustered Light Shading with pre-projective grid on GPU.

Visual shader editor in Lumix Engine

Visual shader editor in Lumix Engine

Read more details and related context about Visual shader editor in Lumix Engine.

Lumix Engine - animating GUI

Lumix Engine - animating GUI

Read more details and related context about Lumix Engine - animating GUI.

Managing many lights in real time with clustered shading

Managing many lights in real time with clustered shading

Read more details and related context about Managing many lights in real time with clustered shading.

Sky shader improvements

Sky shader improvements

Read more details and related context about Sky shader improvements.

Clustered Forward + and Clustered Deferred Rendering

Clustered Forward + and Clustered Deferred Rendering

Read more details and related context about Clustered Forward + and Clustered Deferred Rendering.

Why you should _still_ never use deferred shading (follow-up)

Why you should _still_ never use deferred shading (follow-up)

This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ...