Overview Brief: Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Old-school technique that was common in 7th gen games with dynamic time of day systems (Skyrim is a popular and good ...

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Old-school technique that was common in 7th gen games with dynamic time of day systems (Skyrim is a popular and good ... If you're looking for implementation details, there are some links below. Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

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Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

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C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage ...

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  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
  • C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage ...
  • If you're looking for implementation details, there are some links below.
  • Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the
  • Old-school technique that was common in 7th gen games with dynamic time of day systems (Skyrim is a popular and good ...

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Reference Gallery

Cascaded shadow maps (DX11)
A Visual Explanation of Cascaded Shadowmaps
Shadow Mapping Theory [C++ 3D DirectX Tutorial]
Cascade Shadow Maps in DirectX 9
Cascaded shadow maps
Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)
How I Implemented Shadows in my Game Engine
Unreal Engine 5 - Time-stepped Cascade Shadow Maps - Dynamic and Static geometry intervals
Cascaded Shadow Maps
DX11 Milestone - Shadow Mapping
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Review This Guide
Cascaded shadow maps (DX11)

Cascaded shadow maps (DX11)

Read more details and related context about Cascaded shadow maps (DX11).

A Visual Explanation of Cascaded Shadowmaps

A Visual Explanation of Cascaded Shadowmaps

Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

Shadow Mapping Theory [C++ 3D DirectX Tutorial]

Shadow Mapping Theory [C++ 3D DirectX Tutorial]

C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage ...

Cascade Shadow Maps in DirectX 9

Cascade Shadow Maps in DirectX 9

Read more details and related context about Cascade Shadow Maps in DirectX 9.

Cascaded shadow maps

Cascaded shadow maps

Read more details and related context about Cascaded shadow maps.

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

Unreal Engine 5 - Time-stepped Cascade Shadow Maps - Dynamic and Static geometry intervals

Unreal Engine 5 - Time-stepped Cascade Shadow Maps - Dynamic and Static geometry intervals

Old-school technique that was common in 7th gen games with dynamic time of day systems (Skyrim is a popular and good ...

Cascaded Shadow Maps

Cascaded Shadow Maps

Read more details and related context about Cascaded Shadow Maps.

DX11 Milestone - Shadow Mapping

DX11 Milestone - Shadow Mapping

This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some