Intent Snapshot: In the last weeks I mostly redesigned some internal stuff in the engine. Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

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The intensity of the light source decreases by inverse square law (1 / (r * r)) 2. After working on this for over a week now, I finally have csm implemented in my Engine!! Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

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Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the In the last weeks I mostly redesigned some internal stuff in the engine.

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  • In the last weeks I mostly redesigned some internal stuff in the engine.
  • After working on this for over a week now, I finally have csm implemented in my Engine!!
  • Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the
  • The intensity of the light source decreases by inverse square law (1 / (r * r)) 2.

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Picture References

Cascaded Shadow Casting With Vulkan
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Cascaded Shadow Mapping in my Vulkan renderer.
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[Vulkan] Jakar-Engine Cascaded Shadow mapping
Real-Time Sponza Rendering with Vulkan and Cascaded Shadows
Point Light in Vulkan | Without Shadows
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Read the Notes
Cascaded Shadow Casting With Vulkan

Cascaded Shadow Casting With Vulkan

Read more details and related context about Cascaded Shadow Casting With Vulkan.

A Visual Explanation of Cascaded Shadowmaps

A Visual Explanation of Cascaded Shadowmaps

Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

Spotlight in Vulkan | Spotlight Shadows

Spotlight in Vulkan | Spotlight Shadows

Read more details and related context about Spotlight in Vulkan | Spotlight Shadows.

Cascaded Shadow Mapping in my Vulkan renderer.

Cascaded Shadow Mapping in my Vulkan renderer.

Read more details and related context about Cascaded Shadow Mapping in my Vulkan renderer..

Vulkan Cascaded Shadow Mapping

Vulkan Cascaded Shadow Mapping

Read more details and related context about Vulkan Cascaded Shadow Mapping.

Cascaded Shadowmaps in Vulkan

Cascaded Shadowmaps in Vulkan

Read more details and related context about Cascaded Shadowmaps in Vulkan.

Vulkan Engine Cascaded Shadow Mapping

Vulkan Engine Cascaded Shadow Mapping

After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :)

[Vulkan] Jakar-Engine Cascaded Shadow mapping

[Vulkan] Jakar-Engine Cascaded Shadow mapping

In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the render ...

Real-Time Sponza Rendering with Vulkan and Cascaded Shadows

Real-Time Sponza Rendering with Vulkan and Cascaded Shadows

Read more details and related context about Real-Time Sponza Rendering with Vulkan and Cascaded Shadows.

Point Light in Vulkan | Without Shadows

Point Light in Vulkan | Without Shadows

Hey everyone,! How does point light work? 1. The intensity of the light source decreases by inverse square law (1 / (r * r)) 2.