Intent Snapshot: I had a lot of problems along the way, like flickering edge seams, z-fighting, ... This video demonstrates the ability to combine transformations (scaling, translation, rotation, perspective) to draw triangles in my ...

C Sdl Software Renderer Part 7 Point Light Test - Resource Useful Overview

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I haven't been active for a while, but I worked on the model loader a bit. Each triangle is cut into one or two new triangles in order to avoid triangles being ...

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This video demonstrates the ability to combine transformations (scaling, translation, rotation, perspective) to draw triangles in my ... I had a lot of problems along the way, like flickering edge seams, z-fighting, ...

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  • Each triangle is cut into one or two new triangles in order to avoid triangles being ...
  • This video demonstrates the ability to combine transformations (scaling, translation, rotation, perspective) to draw triangles in my ...
  • I haven't been active for a while, but I worked on the model loader a bit.
  • I had a lot of problems along the way, like flickering edge seams, z-fighting, ...

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Supporting Images

[C++/SDL] Software Renderer Part 7: Point Light Test
[C++/SDL] Software Renderer Part 8: Near Clipping Test
[C++/SDL] Software Renderer Part 2: Cube (NO DEPTH)
[C++/SDL] Software Renderer Part 3: Z-Buffering
[C++/SDL] Software Renderer Part 6: Textured OBJ Loading
Software rendering in fixed point - prototype demo
3D software renderer | Point lights
[C++/SDL] Software Renderer Part 1: Triangle Rasterization
[C++/SDL] Software Renderer Part 5: Texture Mapping (Perspective Correct)
[C++/SDL] Software Renderer Part 4: Loading a Model (960x720)
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[C++/SDL] Software Renderer Part 7: Point Light Test

[C++/SDL] Software Renderer Part 7: Point Light Test

Read more details and related context about [C++/SDL] Software Renderer Part 7: Point Light Test.

[C++/SDL] Software Renderer Part 8: Near Clipping Test

[C++/SDL] Software Renderer Part 8: Near Clipping Test

This is my attempt at near-plane clipping. Each triangle is cut into one or two new triangles in order to avoid triangles being ...

[C++/SDL] Software Renderer Part 2: Cube (NO DEPTH)

[C++/SDL] Software Renderer Part 2: Cube (NO DEPTH)

This video demonstrates the ability to combine transformations (scaling, translation, rotation, perspective) to draw triangles in my ...

[C++/SDL] Software Renderer Part 3: Z-Buffering

[C++/SDL] Software Renderer Part 3: Z-Buffering

After toiling for way too long, I have a working z-buffer. I had a lot of problems along the way, like flickering edge seams, z-fighting, ...

[C++/SDL] Software Renderer Part 6: Textured OBJ Loading

[C++/SDL] Software Renderer Part 6: Textured OBJ Loading

I haven't been active for a while, but I worked on the model loader a bit. I still need to add

Software rendering in fixed point - prototype demo

Software rendering in fixed point - prototype demo

Read more details and related context about Software rendering in fixed point - prototype demo.

3D software renderer | Point lights

3D software renderer | Point lights

Read more details and related context about 3D software renderer | Point lights.

[C++/SDL] Software Renderer Part 1: Triangle Rasterization

[C++/SDL] Software Renderer Part 1: Triangle Rasterization

Read more details and related context about [C++/SDL] Software Renderer Part 1: Triangle Rasterization.

[C++/SDL] Software Renderer Part 5: Texture Mapping (Perspective Correct)

[C++/SDL] Software Renderer Part 5: Texture Mapping (Perspective Correct)

Finally, I was able to implement perspective correct texture mapping. I can't load models with UV mapping yet. But I have this!

[C++/SDL] Software Renderer Part 4: Loading a Model (960x720)

[C++/SDL] Software Renderer Part 4: Loading a Model (960x720)

I managed to write a simple obj model loader. This video shows the well-known Stanford bunny. The first gray