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Reference Gallery

C++ Node dataflow editor. Prototype #1
Dataflow.Managed gui dataflow editor (built using GLV)
Node based programming system - First prototype
Node based editor dataflow #2
Deploy Driverless AI MOJO Scoring Pipeline in a MiNiFi C++ Data Flow with CEM
Using GraphEdit and GraphNode to create flow charts
Synchronous Dataflow and Visual Programming for Prototyping Robotic Algorithms
node editor with c++ jit code inside with ogl viewport
smkflow: C++ Node editor: Implicit surface #2
HydraNodes Update 1
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See Main Points
C++ Node dataflow editor. Prototype #1

C++ Node dataflow editor. Prototype #1

Read more details and related context about C++ Node dataflow editor. Prototype #1.

Dataflow.Managed gui dataflow editor (built using GLV)

Dataflow.Managed gui dataflow editor (built using GLV)

Read more details and related context about Dataflow.Managed gui dataflow editor (built using GLV).

Node based programming system - First prototype

Node based programming system - First prototype

Read more details and related context about Node based programming system - First prototype.

Node based editor dataflow #2

Node based editor dataflow #2

Read more details and related context about Node based editor dataflow #2.

Deploy Driverless AI MOJO Scoring Pipeline in a MiNiFi C++ Data Flow with CEM

Deploy Driverless AI MOJO Scoring Pipeline in a MiNiFi C++ Data Flow with CEM

Read more details and related context about Deploy Driverless AI MOJO Scoring Pipeline in a MiNiFi C++ Data Flow with CEM.

Using GraphEdit and GraphNode to create flow charts

Using GraphEdit and GraphNode to create flow charts

On this first video I cover the basics and the quirks that these

Synchronous Dataflow and Visual Programming for Prototyping Robotic Algorithms

Synchronous Dataflow and Visual Programming for Prototyping Robotic Algorithms

Framework downloadable at Robots perceive their environment by ...

node editor with c++ jit code inside with ogl viewport

node editor with c++ jit code inside with ogl viewport

my visual programming sandbox (in the spirit of softimage ice and fabric engine), basic particle setup.

smkflow: C++ Node editor: Implicit surface #2

smkflow: C++ Node editor: Implicit surface #2

Read more details and related context about smkflow: C++ Node editor: Implicit surface #2.

HydraNodes Update 1

HydraNodes Update 1

Read more details and related context about HydraNodes Update 1.