Context Starter: This is the fifth video of a video blog where I am making/learning to make a UWP app game using Music: "Rewound" by Chris Zabriskie From the Free Music Archive: CC BY.

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Music: "Rewound" by Chris Zabriskie From the Free Music Archive: CC BY. C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (

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  • C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (
  • This is the fifth video of a video blog where I am making/learning to make a UWP app game using
  • Music: "Rewound" by Chris Zabriskie From the Free Music Archive: CC BY.

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Image References

[C++ DirectX 11] Depth Shadow
Real-Time Shadow Mapping DirectX11
PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)
DirectX 11 - Softening shadows by exploiting hardware filtering
Shadow Mapping Theory [C++ 3D DirectX Tutorial]
DirectX 11: Shadow Mapping
DirectX 11 Shadow Mapping
DX11/C++ Game Blog (UWP): #5 Shadows!
DX11 Milestone - Shadow Mapping
Omnidirectional Shadow Mapping DirectX 11
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Check Reference Notes
[C++ DirectX 11] Depth Shadow

[C++ DirectX 11] Depth Shadow

Read more details and related context about [C++ DirectX 11] Depth Shadow.

Real-Time Shadow Mapping DirectX11

Real-Time Shadow Mapping DirectX11

Read more details and related context about Real-Time Shadow Mapping DirectX11.

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

Read more details and related context about PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping).

DirectX 11 - Softening shadows by exploiting hardware filtering

DirectX 11 - Softening shadows by exploiting hardware filtering

Making low-res non-cascaded shadowmaps look better by exploiting

Shadow Mapping Theory [C++ 3D DirectX Tutorial]

Shadow Mapping Theory [C++ 3D DirectX Tutorial]

C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (

DirectX 11: Shadow Mapping

DirectX 11: Shadow Mapping

Read more details and related context about DirectX 11: Shadow Mapping.

DirectX 11 Shadow Mapping

DirectX 11 Shadow Mapping

Read more details and related context about DirectX 11 Shadow Mapping.

DX11/C++ Game Blog (UWP): #5 Shadows!

DX11/C++ Game Blog (UWP): #5 Shadows!

This is the fifth video of a video blog where I am making/learning to make a UWP app game using

DX11 Milestone - Shadow Mapping

DX11 Milestone - Shadow Mapping

This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some

Omnidirectional Shadow Mapping DirectX 11

Omnidirectional Shadow Mapping DirectX 11

Music: "Rewound" by Chris Zabriskie From the Free Music Archive: CC BY.