Reader Context: I used this expression for locator: locator1.rotateX = sin(time*2)*40; I used this expression for pCylinder2.rotateX = pCube1.translateZ*11 The first one is the code to move ...
Autodesk Maya Tutorial Easy Gear Animation - Guide Snapshot
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I used this expression for locator: locator1.rotateX = sin(time*2)*40; I used this expression for pCylinder2.rotateX = pCube1.translateZ*11 The first one is the code to move ...
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- pCylinder2.rotateX = pCube1.translateZ*11 The first one is the code to move ...
- I used this expression for locator: locator1.rotateX = sin(time*2)*40; I used this expression for
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