Context Preview: L (окружности) = 2 * π * R L (окружности) = 2 * 2 * 3,14 = 12,56 L (кривой) = 169,31 Определяем количество оборотов ... float $radius = 25; vector $moveVectorOld = `xform -q -ws -t "rightWheelOld"`; vector ...
Autodesk Maya Tutorial Animation Wheel - General Useful Overview
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General Useful Overview
L (окружности) = 2 * π * R L (окружности) = 2 * 2 * 3,14 = 12,56 L (кривой) = 169,31 Определяем количество оборотов ... Hey, Todays in this video I'm going to show you how can you rig your car
General Detailed Breakdown
pCylinder2.rotateX = pCube1.translateZ*11 The first one is the code to move ... float $radius = 25; vector $moveVectorOld = `xform -q -ws -t "rightWheelOld"`; vector ...
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General Practical Context
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Quick reference points
- pCylinder2.rotateX = pCube1.translateZ*11 The first one is the code to move ...
- Hey, Todays in this video I'm going to show you how can you rig your car
- L (окружности) = 2 * π * R L (окружности) = 2 * 2 * 3,14 = 12,56 L (кривой) = 169,31 Определяем количество оборотов ...
- float $radius = 25; vector $moveVectorOld = `xform -q -ws -t "rightWheelOld"`; vector ...
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