Fast Notes: The simple task of turning a screen red takes on new complications when you have no graphics libraries and no drivers ... Bashing out low-level code, it can be annoying to re-type the same commands over and over when you need to repeat a routine.

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Professor Brailsford on why Goto is frowned upon, and yes, we didn't mention Dijkstra this time. Using Hello World to show how assemblers keep track of memory - but at the expense of two passes through the computer. The simple task of turning a screen red takes on new complications when you have no graphics libraries and no drivers ...

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The simple task of turning a screen red takes on new complications when you have no graphics libraries and no drivers ... Robert Smith of Rigetti Quantum Computing explains how he uses Lisp code to generate ...

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Just how do you turn basic number crunching into a physics system for gaming? Bashing out low-level code, it can be annoying to re-type the same commands over and over when you need to repeat a routine.

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Useful notes from the results

  • Bashing out low-level code, it can be annoying to re-type the same commands over and over when you need to repeat a routine.
  • The simple task of turning a screen red takes on new complications when you have no graphics libraries and no drivers ...
  • Using Hello World to show how assemblers keep track of memory - but at the expense of two passes through the computer.
  • Professor Brailsford on why Goto is frowned upon, and yes, we didn't mention Dijkstra this time.
  • Just how do you turn basic number crunching into a physics system for gaming?
  • Robert Smith of Rigetti Quantum Computing explains how he uses Lisp code to generate ...

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Reference Gallery

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Open More Context
Assembly Programming & Colour - Computerphile

Assembly Programming & Colour - Computerphile

The simple task of turning a screen red takes on new complications when you have no graphics libraries and no drivers ...

Sega Game Coding in Assembly - Computerphile

Sega Game Coding in Assembly - Computerphile

Read more details and related context about Sega Game Coding in Assembly - Computerphile.

Creating Your Own Programming Language - Computerphile

Creating Your Own Programming Language - Computerphile

Read more details and related context about Creating Your Own Programming Language - Computerphile.

Hello World (Assemblers, Considered Harmful?!) - Computerphile

Hello World (Assemblers, Considered Harmful?!) - Computerphile

Using Hello World to show how assemblers keep track of memory - but at the expense of two passes through the computer.

Assembly Language in 100 Seconds

Assembly Language in 100 Seconds

Read more details and related context about Assembly Language in 100 Seconds.

Why C is so Influential - Computerphile

Why C is so Influential - Computerphile

Read more details and related context about Why C is so Influential - Computerphile.

GOTO, Goto & Goto - Computerphile

GOTO, Goto & Goto - Computerphile

Professor Brailsford on why Goto is frowned upon, and yes, we didn't mention Dijkstra this time. Note - the Japanese characters ...

Game Physics (in Assembler) - Computerphile

Game Physics (in Assembler) - Computerphile

Just how do you turn basic number crunching into a physics system for gaming? Video Games

Code vs Data (Metaprogramming) - Computerphile

Code vs Data (Metaprogramming) - Computerphile

Why are code and data so separate? Robert Smith of Rigetti Quantum Computing explains how he uses Lisp code to generate ...

Subroutines in Low Level Code - Computerphile

Subroutines in Low Level Code - Computerphile

Bashing out low-level code, it can be annoying to re-type the same commands over and over when you need to repeat a routine.