Simple Notes: Transparent rendering works differently to the opaque rendering techniques we have seen so far. Sometimes you want transparency, but you want the advantages of opaque rendering.

Alpha Discard Shader Blast3d - Context Background

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Context Background

It was about time I started trying to render geometry such as grass and trees. Sometimes you want transparency, but you want the advantages of opaque rendering. Transparent rendering works differently to the opaque rendering techniques we have seen so far.

Detail Guide

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Useful notes from the results

  • Sometimes you want transparency, but you want the advantages of opaque rendering.
  • It was about time I started trying to render geometry such as grass and trees.
  • Transparent rendering works differently to the opaque rendering techniques we have seen so far.

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Use it as general context first, then verify important points with official, primary, or more specific sources when accuracy matters.

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Alpha Discard Shader Blast3d can connect to overview when readers need context, examples, comparisons, or practical next steps inside the same topic area.

Visual Context

Alpha Discard Shader - Blast3D
Alpha Discard 1
Unity Shader Graph Basics (Part 3 - Transparency and Alpha)
Delta Yaw - Blast3D
Blast3D - Quick Skin Test
Meshes Intersecting - Blast3D
Understanding shaders is easy, actually
Dithered Transparency in Unity Shader Graph
OpenGL   Mathematical Sampling from a Fragment Shader instead of Alpha Channel   Visual Studio 2017
Texture Shadows Shader (WIP) - Blast3D
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See More Context
Alpha Discard Shader - Blast3D

Alpha Discard Shader - Blast3D

Read more details and related context about Alpha Discard Shader - Blast3D.

Alpha Discard 1

Alpha Discard 1

It was about time I started trying to render geometry such as grass and trees. To get started, I needed to incorporate the ability to ...

Unity Shader Graph Basics (Part 3 - Transparency and Alpha)

Unity Shader Graph Basics (Part 3 - Transparency and Alpha)

Transparent rendering works differently to the opaque rendering techniques we have seen so far. Learn about

Delta Yaw - Blast3D

Delta Yaw - Blast3D

Read more details and related context about Delta Yaw - Blast3D.

Blast3D - Quick Skin Test

Blast3D - Quick Skin Test

Read more details and related context about Blast3D - Quick Skin Test.

Meshes Intersecting - Blast3D

Meshes Intersecting - Blast3D

Read more details and related context about Meshes Intersecting - Blast3D.

Understanding shaders is easy, actually

Understanding shaders is easy, actually

Read more details and related context about Understanding shaders is easy, actually.

Dithered Transparency in Unity Shader Graph

Dithered Transparency in Unity Shader Graph

Sometimes you want transparency, but you want the advantages of opaque rendering. That's where dithered transparency comes ...

OpenGL   Mathematical Sampling from a Fragment Shader instead of Alpha Channel   Visual Studio 2017

OpenGL Mathematical Sampling from a Fragment Shader instead of Alpha Channel Visual Studio 2017

Read more details and related context about OpenGL Mathematical Sampling from a Fragment Shader instead of Alpha Channel Visual Studio 2017.

Texture Shadows Shader (WIP) - Blast3D

Texture Shadows Shader (WIP) - Blast3D

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