Topic Compass: In this lesson we will learn to program Garfield to kick a ball a random distance.

Alice 3 Hoc Step 3 Creating A Programming Script - Guide Where It Fits

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  • In this lesson we will learn to program Garfield to kick a ball a random distance.

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Reference Images

Alice 3 HoC Step 3 Creating a Programming Script
Alice 2 HoC Step 3 Creating a Programming Script
merihelp.net- Alice 3 looping tutorial.mp4
Alice 3 HoC Demo Animation
Alice 3 Creating a Custom Procedure
Merihelp.net- custom procedures in Alice 3 programming
Alice 3 HoC Activity Overview and Introduction
L3 Programming using Alice - Conditionals and Random
Kid Coders: Alice 3
Alice Textbook - Chapter 3 PE #2 (Freestylin Snowman)
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See Useful Notes
Alice 3 HoC Step 3 Creating a Programming Script

Alice 3 HoC Step 3 Creating a Programming Script

Translating your storyboard into a list of objects and actions

Alice 2 HoC Step 3 Creating a Programming Script

Alice 2 HoC Step 3 Creating a Programming Script

Translating your storyboard into a list of objects and actions

merihelp.net- Alice 3 looping tutorial.mp4

merihelp.net- Alice 3 looping tutorial.mp4

Read more details and related context about merihelp.net- Alice 3 looping tutorial.mp4.

Alice 3 HoC Demo Animation

Alice 3 HoC Demo Animation

Read more details and related context about Alice 3 HoC Demo Animation.

Alice 3 Creating a Custom Procedure

Alice 3 Creating a Custom Procedure

To begin implementing the running motion procedure you must first

Merihelp.net- custom procedures in Alice 3 programming

Merihelp.net- custom procedures in Alice 3 programming

Read more details and related context about Merihelp.net- custom procedures in Alice 3 programming.

Alice 3 HoC Activity Overview and Introduction

Alice 3 HoC Activity Overview and Introduction

Read more details and related context about Alice 3 HoC Activity Overview and Introduction.

L3 Programming using Alice - Conditionals and Random

L3 Programming using Alice - Conditionals and Random

In this lesson we will learn to program Garfield to kick a ball a random distance. if it lands in the hole then it will go down.

Kid Coders: Alice 3

Kid Coders: Alice 3

Read more details and related context about Kid Coders: Alice 3.

Alice Textbook - Chapter 3 PE #2 (Freestylin Snowman)

Alice Textbook - Chapter 3 PE #2 (Freestylin Snowman)

Read more details and related context about Alice Textbook - Chapter 3 PE #2 (Freestylin Snowman).