Quick Reader Guide: We often need to change parts of our code only slightly to adapt it to different objects or situations. In this tutorial, we have an in depth look at Arrays and how they work in GameMaker studio and studio 2.

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Resource Summary

This video will show a powerful and versatile manner to add inventories to your game. We often need to change parts of our code only slightly to adapt it to different objects or situations.

General Key Facts

In this tutorial, we have an in depth look at Arrays and how they work in GameMaker studio and studio 2. We look at what Finite state machines are, how to imlement them and why they are so usefull.

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  • This video will show a powerful and versatile manner to add inventories to your game.
  • In this tutorial, we have an in depth look at Arrays and how they work in GameMaker studio and studio 2.
  • We look at what Finite state machines are, how to imlement them and why they are so usefull.
  • We often need to change parts of our code only slightly to adapt it to different objects or situations.

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Reference Images

Actor-Action Model - GMWolf
Stacked Actions - Improving the Actor Action System - GMWolf
Variable state transitions: Improving state reusability - GWolf
Object State Machines - GMWolf
Finite State Machines - GMWolf
Dependency Injection - GMWolf
In depth look at Arrays - GMWolf
RTS prototype - GMWolf Livestream
Inventory - GMWolf
10 Lessons From Implementing The Actor Model • Vagif Abilov • GOTO 2023
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Review Key Notes
Actor-Action Model - GMWolf

Actor-Action Model - GMWolf

Read more details and related context about Actor-Action Model - GMWolf.

Stacked Actions - Improving the Actor Action System - GMWolf

Stacked Actions - Improving the Actor Action System - GMWolf

Read more details and related context about Stacked Actions - Improving the Actor Action System - GMWolf.

Variable state transitions: Improving state reusability - GWolf

Variable state transitions: Improving state reusability - GWolf

Read more details and related context about Variable state transitions: Improving state reusability - GWolf.

Object State Machines - GMWolf

Object State Machines - GMWolf

Read more details and related context about Object State Machines - GMWolf.

Finite State Machines - GMWolf

Finite State Machines - GMWolf

We look at what Finite state machines are, how to imlement them and why they are so usefull. Twitter:

Dependency Injection - GMWolf

Dependency Injection - GMWolf

We often need to change parts of our code only slightly to adapt it to different objects or situations. This video suggests a pattern to ...

In depth look at Arrays - GMWolf

In depth look at Arrays - GMWolf

In this tutorial, we have an in depth look at Arrays and how they work in GameMaker studio and studio 2. Twitter: ...

RTS prototype - GMWolf Livestream

RTS prototype - GMWolf Livestream

Read more details and related context about RTS prototype - GMWolf Livestream.

Inventory - GMWolf

Inventory - GMWolf

This video will show a powerful and versatile manner to add inventories to your game.

10 Lessons From Implementing The Actor Model • Vagif Abilov • GOTO 2023

10 Lessons From Implementing The Actor Model • Vagif Abilov • GOTO 2023

This presentation was recorded at GOTO Amsterdam 2023. Vagif Abilov - Senior ...