Topic Snapshot: Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into

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Topic Images

ActionScript 1:1 - Looping in ActionScript (episode 30)
ActionScript 1:1 - Extending Loops in ActionScript (episode 31)
ActionScript 1:1 - Looping through items of an Array (episode 35)
For Do Loop - fixed iteration Flash AS3
ActionScript 1:1 - Create a Timer (episode 14)
ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)
ActionScript 1:1 - Removing Items from an Array (episode 34)
ActionScript 1:1 - Incorporate Random Chance in your Animations (ep 29)
ActionScript 1:1 - Adding Items to an Array (episode 33)
ActionScript 1:1 - Working with the Actions Panel (episode 2)
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View Reader Notes
ActionScript 1:1 - Looping in ActionScript (episode 30)

ActionScript 1:1 - Looping in ActionScript (episode 30)

Read more details and related context about ActionScript 1:1 - Looping in ActionScript (episode 30).

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into

ActionScript 1:1 - Looping through items of an Array (episode 35)

ActionScript 1:1 - Looping through items of an Array (episode 35)

Read more details and related context about ActionScript 1:1 - Looping through items of an Array (episode 35).

For Do Loop - fixed iteration Flash AS3

For Do Loop - fixed iteration Flash AS3

Example of the Start, Stop, Step in fixed iteration of a For Do

ActionScript 1:1 - Create a Timer (episode 14)

ActionScript 1:1 - Create a Timer (episode 14)

Read more details and related context about ActionScript 1:1 - Create a Timer (episode 14).

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

A timer can act as a stopwatch for your Flash application. In this

ActionScript 1:1 - Removing Items from an Array (episode 34)

ActionScript 1:1 - Removing Items from an Array (episode 34)

Modify your existing arrays by taking items out of your groups. Doug walks you through the various ways you can use the splice ...

ActionScript 1:1 - Incorporate Random Chance in your Animations (ep 29)

ActionScript 1:1 - Incorporate Random Chance in your Animations (ep 29)

Read more details and related context about ActionScript 1:1 - Incorporate Random Chance in your Animations (ep 29).

ActionScript 1:1 - Adding Items to an Array (episode 33)

ActionScript 1:1 - Adding Items to an Array (episode 33)

Read more details and related context about ActionScript 1:1 - Adding Items to an Array (episode 33).

ActionScript 1:1 - Working with the Actions Panel (episode 2)

ActionScript 1:1 - Working with the Actions Panel (episode 2)

Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ...