Topic Brief: Obstacle avoidance not properly set up yet, but the basic g cost+h cost=f cost is there. Sending out seekers to find the target, once found all unsuccessful seekers are destroyed and the path is followed to target.
A Pathfinding In Dreams - Reference Core Points
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Reference Core Points
In this video we make an AI that walks around and prevents collisions and falls. Obstacle avoidance not properly set up yet, but the basic g cost+h cost=f cost is there. Very Basic A* implementation, a dozen of nodes, updated dynamicaly when the target moves - needs a full stop for the solving ...
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Very Basic A* implementation, a dozen of nodes, updated dynamicaly when the target moves - needs a full stop for the solving ... I show how to make a character follow a pre-determined path using checkpoint nodes.
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Sending out seekers to find the target, once found all unsuccessful seekers are destroyed and the path is followed to target.
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Useful notes from the results
- I show how to make a character follow a pre-determined path using checkpoint nodes.
- Very Basic A* implementation, a dozen of nodes, updated dynamicaly when the target moves - needs a full stop for the solving ...
- In this video we make an AI that walks around and prevents collisions and falls.
- Obstacle avoidance not properly set up yet, but the basic g cost+h cost=f cost is there.
- Sending out seekers to find the target, once found all unsuccessful seekers are destroyed and the path is followed to target.
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