Reader Snapshot: Just a quick video addressing a defect in the code from the last video covering "Advanced So basically now we have a guys who follows you on the ground, tries to attack you horizontally,

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This video is part of an online course, Intro to Artificial Intelligence. Just a quick video addressing a defect in the code from the last video covering "Advanced

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Combat keeps the player engaged as they explore my game, so I improved how the So basically now we have a guys who follows you on the ground, tries to attack you horizontally,

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  • This video is part of an online course, Intro to Artificial Intelligence.
  • So basically now we have a guys who follows you on the ground, tries to attack you horizontally,
  • Just a quick video addressing a defect in the code from the last video covering "Advanced
  • Combat keeps the player engaged as they explore my game, so I improved how the

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Reference Images

#47 Diagonal Movement - Enemy Logic
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#46 Moving the Bouncing Enemy - Enemy Logic
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#47 Diagonal Movement - Enemy Logic

#47 Diagonal Movement - Enemy Logic

Read more details and related context about #47 Diagonal Movement - Enemy Logic.

Creating SMART enemies from scratch! | Devlog

Creating SMART enemies from scratch! | Devlog

Read more details and related context about Creating SMART enemies from scratch! | Devlog.

Fixing my Enemy AI in 5 minutes! | Devlog

Fixing my Enemy AI in 5 minutes! | Devlog

Check out my game on Steam! Everyone is welcome to join the ...

Diagonal Motion - Artificial Intelligence for Robotics

Diagonal Motion - Artificial Intelligence for Robotics

This video is part of an online course, Intro to Artificial Intelligence. Check out the course here: ...

The Trick I Used to Make Combat Fun! | Devlog

The Trick I Used to Make Combat Fun! | Devlog

Combat keeps the player engaged as they explore my game, so I improved how the

#48 Movement Flip - Enemy Logic

#48 Movement Flip - Enemy Logic

Read more details and related context about #48 Movement Flip - Enemy Logic.

Learning some GMS: Enemy's AI and diagonal attacks

Learning some GMS: Enemy's AI and diagonal attacks

So basically now we have a guys who follows you on the ground, tries to attack you horizontally,

47.5 Enemy Pathfinding Defect Correction // E47 // Make a 2D Action & Adventure RPG in Godot 4

47.5 Enemy Pathfinding Defect Correction // E47 // Make a 2D Action & Adventure RPG in Godot 4

Just a quick video addressing a defect in the code from the last video covering "Advanced

#45 Creating The bouncing Enemy - Enemy Logic

#45 Creating The bouncing Enemy - Enemy Logic

Read more details and related context about #45 Creating The bouncing Enemy - Enemy Logic.

#46 Moving the Bouncing Enemy - Enemy Logic

#46 Moving the Bouncing Enemy - Enemy Logic

Read more details and related context about #46 Moving the Bouncing Enemy - Enemy Logic.