Reference Summary: Before building characters you need to define individual shapes using objects. First you'll connect shapes together using joints that rotate Watch the next lesson: ...

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First you'll connect shapes together using joints that rotate Watch the next lesson: ... Before building characters you need to define individual shapes using objects.

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  • Before building characters you need to define individual shapes using objects.
  • First you'll connect shapes together using joints that rotate Watch the next lesson: ...

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Topic Visual Overview

4. Functions | Rigging | Computer animation | Khan Academy
1. Creating objects | Rigging | Computer animation | Khan Academy
Welcome to rigging | Rigging | Computer animation | Khan Academy
1. Rotate deformers | Rigging | Computer animation | Khan Academy
Math meets artistry | Animation | Computer animation | Khan Academy
4. Putting everything together | Rigging | Computer animation | Khan Academy
Getting to know Brian Green | Rigging | Computer animation | Khan Academy
2. Translation deformers | Rigging | Computer animation | Khan Academy
1. Straight ahead animation | Animation | Computer animation | Khan Academy
Making animations | Computer Programming | Khan Academy
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Browse Related Guide
4. Functions | Rigging | Computer animation | Khan Academy

4. Functions | Rigging | Computer animation | Khan Academy

Read more details and related context about 4. Functions | Rigging | Computer animation | Khan Academy.

1. Creating objects | Rigging | Computer animation | Khan Academy

1. Creating objects | Rigging | Computer animation | Khan Academy

Before building characters you need to define individual shapes using objects. Click here to review objects on

Welcome to rigging | Rigging | Computer animation | Khan Academy

Welcome to rigging | Rigging | Computer animation | Khan Academy

Read more details and related context about Welcome to rigging | Rigging | Computer animation | Khan Academy.

1. Rotate deformers | Rigging | Computer animation | Khan Academy

1. Rotate deformers | Rigging | Computer animation | Khan Academy

First you'll connect shapes together using joints that rotate Watch the next lesson: ...

Math meets artistry | Animation | Computer animation | Khan Academy

Math meets artistry | Animation | Computer animation | Khan Academy

Read more details and related context about Math meets artistry | Animation | Computer animation | Khan Academy.

4. Putting everything together | Rigging | Computer animation | Khan Academy

4. Putting everything together | Rigging | Computer animation | Khan Academy

Read more details and related context about 4. Putting everything together | Rigging | Computer animation | Khan Academy.

Getting to know Brian Green | Rigging | Computer animation | Khan Academy

Getting to know Brian Green | Rigging | Computer animation | Khan Academy

Read more details and related context about Getting to know Brian Green | Rigging | Computer animation | Khan Academy.

2. Translation deformers | Rigging | Computer animation | Khan Academy

2. Translation deformers | Rigging | Computer animation | Khan Academy

Now you'll need to start moving your lamp around using translations. Click here to review commutativity. Watch the next lesson: ...

1. Straight ahead animation | Animation | Computer animation | Khan Academy

1. Straight ahead animation | Animation | Computer animation | Khan Academy

Let's start by drawing every frame, one by one... Watch the next lesson: ...

Making animations | Computer Programming | Khan Academy

Making animations | Computer Programming | Khan Academy

Read more details and related context about Making animations | Computer Programming | Khan Academy.