Practical Context: Let's try to convince a bunch of particles to behave (at least somewhat) like water. In this video, I enhanced the scale of the scene to give nicer results; about 380'000 particles were used to simulate the water.

3d Sph Simulator With Raytracing - Resource Main Notes

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Resource Main Notes

There is an updated version of this video***: See my published research paper in Microplastics ... Let's try to convince a bunch of particles to behave (at least somewhat) like water.

General Common Use Cases

In this video, I enhanced the scale of the scene to give nicer results; about 380'000 particles were used to simulate the water.

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  • There is an updated version of this video***: See my published research paper in Microplastics ...
  • Let's try to convince a bunch of particles to behave (at least somewhat) like water.
  • In this video, I enhanced the scale of the scene to give nicer results; about 380'000 particles were used to simulate the water.

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Supporting Gallery

3D SPH Simulator with raytracing
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Raytraced impact simulation
Coding Adventure: Simulating Fluids
Real-Time Fluid Raytracing with OpenCL (on an old GTX GPU)
3D SPH Raytracer
2nd SPH Raytracer test
The most realistic raindrop impact simulation ever done (physically accurate + raytracing)
Ray Tracing in 5 minutes
3rd SPH Raytracer Test
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Browse More Notes
3D SPH Simulator with raytracing

3D SPH Simulator with raytracing

Read more details and related context about 3D SPH Simulator with raytracing.

Fluid Bending (Vulkan Ray Tracing + SPH Demo)

Fluid Bending (Vulkan Ray Tracing + SPH Demo)

A small demo video of a university project. Created for the Lecture "Physically-based

Raytraced impact simulation

Raytraced impact simulation

Created using OpenSPH Join the Discord server: Support my work ...

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Real-Time Fluid Raytracing with OpenCL (on an old GTX GPU)

Real-Time Fluid Raytracing with OpenCL (on an old GTX GPU)

Read more details and related context about Real-Time Fluid Raytracing with OpenCL (on an old GTX GPU).

3D SPH Raytracer

3D SPH Raytracer

Read more details and related context about 3D SPH Raytracer.

2nd SPH Raytracer test

2nd SPH Raytracer test

Read more details and related context about 2nd SPH Raytracer test.

The most realistic raindrop impact simulation ever done (physically accurate + raytracing)

The most realistic raindrop impact simulation ever done (physically accurate + raytracing)

There is an updated version of this video***: See my published research paper in Microplastics ...

Ray Tracing in 5 minutes

Ray Tracing in 5 minutes

Read more details and related context about Ray Tracing in 5 minutes.

3rd SPH Raytracer Test

3rd SPH Raytracer Test

In this video, I enhanced the scale of the scene to give nicer results; about 380'000 particles were used to simulate the water.