Useful Starting Point: A billboard is a flat 2D object embedded in the 3D world, but has the additional property that it is always facing the camera. In this video we add the ability to have multiple renderpasses, and take a few small steps toward future pipeline configurability.
010 First Vulkan Render Pass - Smart Summary for Readers
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Smart Summary for Readers
In this video we add the ability to have multiple renderpasses, and take a few small steps toward future pipeline configurability. A billboard is a flat 2D object embedded in the 3D world, but has the additional property that it is always facing the camera.
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- In this video we add the ability to have multiple renderpasses, and take a few small steps toward future pipeline configurability.
- A billboard is a flat 2D object embedded in the 3D world, but has the additional property that it is always facing the camera.
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