Simple Overview: The intensity of the light source decreases by inverse square law (1 / (r * r)) 2. After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension.
Vulkan Engine Pbr Shdaows - General Practical Context
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After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. still some work to do on fixing reprojection artifacts but its already looking pretty ... Devlog video about "Homegrown", a casual farming game I'm creating using my own
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Devlog video about "Homegrown", a casual farming game I'm creating using my own The intensity of the light source decreases by inverse square law (1 / (r * r)) 2.
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- Devlog video about "Homegrown", a casual farming game I'm creating using my own
- After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension.
- still some work to do on fixing reprojection artifacts but its already looking pretty ...
- The intensity of the light source decreases by inverse square law (1 / (r * r)) 2.
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