Key Summary: This one might not be any different, but the result is a bit more satisfying than most. You simply place the name of the objects you want to spawn in this entity, then force ...

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Topic Where It Fits

Note: Watch step 2 of 2 after this video: If you feel like an advanced mapper, and ... This one might not be any different, but the result is a bit more satisfying than most.

General Information Guide

A fairly basic tutorial showing you how to make an automated train (tracktrain for the sort you could control in Half Life 1, perhaps ... You simply place the name of the objects you want to spawn in this entity, then force ...

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  • Note: Watch step 2 of 2 after this video: If you feel like an advanced mapper, and ...
  • You simply place the name of the objects you want to spawn in this entity, then force ...
  • This one might not be any different, but the result is a bit more satisfying than most.
  • A fairly basic tutorial showing you how to make an automated train (tracktrain for the sort you could control in Half Life 1, perhaps ...

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Reference Images

Source SDK - Moveable Trains (func_tanktrain)
20+ YEAR OLD C++ Code of Half Life 2
Source SDK in 45 seconds - Making objects have physics
Source SDK Tutorial - Optimizing
Source SDK - Start mapping Step 2 of 2 (Just basic stuff)
Source SDK - Start mapping Step 1 of 2 (Just basic stuff)
Source SDK Tutorial - Point_template
Source SDK Tutorial Doors
Source SDK Areas that hurt people
Source SDK Tutorial - ROCK FALLS OF DEATH
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Source SDK - Moveable Trains (func_tanktrain)

Source SDK - Moveable Trains (func_tanktrain)

A fairly basic tutorial showing you how to make an automated train (tracktrain for the sort you could control in Half Life 1, perhaps ...

20+ YEAR OLD C++ Code of Half Life 2

20+ YEAR OLD C++ Code of Half Life 2

This code made Half Life, Team Fortress, Counter Strikes. DOTA, and more! Join the Kingdom ▻

Source SDK in 45 seconds - Making objects have physics

Source SDK in 45 seconds - Making objects have physics

Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks?

Source SDK Tutorial - Optimizing

Source SDK Tutorial - Optimizing

func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ...

Source SDK - Start mapping Step 2 of 2 (Just basic stuff)

Source SDK - Start mapping Step 2 of 2 (Just basic stuff)

Read more details and related context about Source SDK - Start mapping Step 2 of 2 (Just basic stuff).

Source SDK - Start mapping Step 1 of 2 (Just basic stuff)

Source SDK - Start mapping Step 1 of 2 (Just basic stuff)

Note: Watch step 2 of 2 after this video: If you feel like an advanced mapper, and ...

Source SDK Tutorial - Point_template

Source SDK Tutorial - Point_template

Point_template is an entity to spawn objects. You simply place the name of the objects you want to spawn in this entity, then force ...

Source SDK Tutorial Doors

Source SDK Tutorial Doors

It's been a long time. To tell you the truth I haven't ever used doors in my levels. However, I've practiced with them a bit and have ...

Source SDK Areas that hurt people

Source SDK Areas that hurt people

Tutorial about the trigger_hurt tool. Check out my channels: ○ 3kliksphilip: ○ 2kliksphilip: ...

Source SDK Tutorial - ROCK FALLS OF DEATH

Source SDK Tutorial - ROCK FALLS OF DEATH

Oh yeah. Is it just me or are tutorials DULL? This one might not be any different, but the result is a bit more satisfying than most.