Short Overview: Presented in the ATI Sponsored Session at the Game Developers Conference 2004. Version 2.1 of the toolkit reduces the time spent on scene setup to a minimum using the new Quick

Shadow Volumes Lighting Progress - Context Overview

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Context Overview

Version 2.1 of the toolkit reduces the time spent on scene setup to a minimum using the new Quick Technical details on this and other things are gradually being written up on my new blog: ...

Topic Topic Background

This time the full F-16 model (without interior), now things are getting tight.. Presented in the ATI Sponsored Session at the Game Developers Conference 2004.

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  • Version 2.1 of the toolkit reduces the time spent on scene setup to a minimum using the new Quick
  • Technical details on this and other things are gradually being written up on my new blog: ...
  • Presented in the ATI Sponsored Session at the Game Developers Conference 2004.
  • This time the full F-16 model (without interior), now things are getting tight..

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Topic Visual Overview

Shadow Volumes + Lighting Progress
Dynamic Shadow Rendering with Shadow Volume Optimization
Light Shafts: Rendering Shadows in Participating Media
Deferred Rendering - Shadow Volumes
Shadow Volumes Toolkit - Quick workflow
Deferred Lighting + Shadow Volumes
Shadow Volumes in OpenGL
Soft shadow volumes D3D implementation - 1
Per pixel accurate soft stencil shadow volumes on a real world object #2
Robust Stencil Shadow Volumes with FBX
Sponsored
Open Reference Page
Shadow Volumes + Lighting Progress

Shadow Volumes + Lighting Progress

Technical details on this and other things are gradually being written up on my new blog: ...

Dynamic Shadow Rendering with Shadow Volume Optimization

Dynamic Shadow Rendering with Shadow Volume Optimization

Read more details and related context about Dynamic Shadow Rendering with Shadow Volume Optimization.

Light Shafts: Rendering Shadows in Participating Media

Light Shafts: Rendering Shadows in Participating Media

Presented in the ATI Sponsored Session at the Game Developers Conference 2004.

Deferred Rendering - Shadow Volumes

Deferred Rendering - Shadow Volumes

Read more details and related context about Deferred Rendering - Shadow Volumes.

Shadow Volumes Toolkit - Quick workflow

Shadow Volumes Toolkit - Quick workflow

Version 2.1 of the toolkit reduces the time spent on scene setup to a minimum using the new Quick

Deferred Lighting + Shadow Volumes

Deferred Lighting + Shadow Volumes

Read more details and related context about Deferred Lighting + Shadow Volumes.

Shadow Volumes in OpenGL

Shadow Volumes in OpenGL

Read more details and related context about Shadow Volumes in OpenGL.

Soft shadow volumes D3D implementation - 1

Soft shadow volumes D3D implementation - 1

Read more details and related context about Soft shadow volumes D3D implementation - 1.

Per pixel accurate soft stencil shadow volumes on a real world object #2

Per pixel accurate soft stencil shadow volumes on a real world object #2

This time the full F-16 model (without interior), now things are getting tight.. No way to run this in WQHD anymore without ...

Robust Stencil Shadow Volumes with FBX

Robust Stencil Shadow Volumes with FBX

Read more details and related context about Robust Stencil Shadow Volumes with FBX.