What This Covers: In this video we explore the limitations of traditional lighting models—like the Phong Reflection Model—and why they can be ... Another "next gen" PBS take on one of the assets coming from my Unity 3D Amsterdam project.

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In this video we explore the limitations of traditional lighting models—like the Phong Reflection Model—and why they can be ... Modeling Maya 2015 Sculpting Mudbox 2015 Texturing Substance Designer 4.3 Shading ...

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Another "next gen" PBS take on one of the assets coming from my Unity 3D Amsterdam project. Update: I've created a tutorial on how to make this scene here: I spent some ...

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  • In this video we explore the limitations of traditional lighting models—like the Phong Reflection Model—and why they can be ...
  • Another "next gen" PBS take on one of the assets coming from my Unity 3D Amsterdam project.
  • Modeling Maya 2015 Sculpting Mudbox 2015 Texturing Substance Designer 4.3 Shading ...
  • Update: I've created a tutorial on how to make this scene here: I spent some ...

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Real Time Physically Based Shaders Test 2
Real Time Physically Based Shader Test
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Rama, physically-based lighting: test 2
Physically Based Rendering // OpenGL Tutorial #43
Physically based shader test [Unity3D]
Hybrid Ray Tracing: test 2
Unity 5 HDR Physically Based Shader test (Astrella Model)
Computer Graphics Tutorial - PBR (Physically Based Rendering)
Unity 5 - 100% Physically based shading - demo scene - full day/night - sunset / sunrise
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Real Time Physically Based Shaders Test 2

Real Time Physically Based Shaders Test 2

Another "next gen" PBS take on one of the assets coming from my Unity 3D Amsterdam project. Decorations sculpted in Mudbox.

Real Time Physically Based Shader Test

Real Time Physically Based Shader Test

This couch has seen better days :) Just my attempt with next gen pbs

Real Time Physically Based Shaders Test 3

Real Time Physically Based Shaders Test 3

A modular wall and floor asset. Modeling Maya 2015 Sculpting Mudbox 2015 Texturing Substance Designer 4.3 Shading ...

Rama, physically-based lighting: test 2

Rama, physically-based lighting: test 2

Read more details and related context about Rama, physically-based lighting: test 2.

Physically Based Rendering // OpenGL Tutorial #43

Physically Based Rendering // OpenGL Tutorial #43

In this video we explore the limitations of traditional lighting models—like the Phong Reflection Model—and why they can be ...

Physically based shader test [Unity3D]

Physically based shader test [Unity3D]

A bit of a change from the low poly stuff that i usualy make. Sculpted all of the assets in blender, baked them in xNormal. All of the ...

Hybrid Ray Tracing: test 2

Hybrid Ray Tracing: test 2

Read more details and related context about Hybrid Ray Tracing: test 2.

Unity 5 HDR Physically Based Shader test (Astrella Model)

Unity 5 HDR Physically Based Shader test (Astrella Model)

Produced in 2015. This was just the result of me getting some

Computer Graphics Tutorial - PBR (Physically Based Rendering)

Computer Graphics Tutorial - PBR (Physically Based Rendering)

Read more details and related context about Computer Graphics Tutorial - PBR (Physically Based Rendering).

Unity 5 - 100% Physically based shading - demo scene - full day/night - sunset / sunrise

Unity 5 - 100% Physically based shading - demo scene - full day/night - sunset / sunrise

Update: I've created a tutorial on how to make this scene here: I spent some ...