Search Notes: I have finally replaced the low poly placeholder NPCs with modular ones. I've been working on a prototype for the NPC spawn and schedule system and this is what I came up with.

Procedural City Generation - Detailed Snapshot

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I've been working on a prototype for the NPC spawn and schedule system and this is what I came up with. I have finally replaced the low poly placeholder NPCs with modular ones.

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  • I've been working on a prototype for the NPC spawn and schedule system and this is what I came up with.
  • This is the final devlog of our month long game challenge, and for the last week I needed a proper
  • I have finally replaced the low poly placeholder NPCs with modular ones.

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Image References

Procedural Generation of a City in Unity
City Generator -- Free Procedural City Generation
Generating Cities for My Game!
How I Simulate Over a Million Persistent NPCs For My Procedural City
Houdini Procedural City Generator and VEX Traffic System | Breakdown
Implementing Modular NPCs For The Procedural City
How I create millions of unique interiors for my procedural city
City Procedural Generation with Houdini
I made a procedurally generated city that can be fully explored
Procedural City Generation in Unity C# | Build Modular Grid-Based Cities
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Open Practical Guide
Procedural Generation of a City in Unity

Procedural Generation of a City in Unity

This is the final devlog of our month long game challenge, and for the last week I needed a proper

City Generator -- Free Procedural City Generation

City Generator -- Free Procedural City Generation

Read more details and related context about City Generator -- Free Procedural City Generation.

Generating Cities for My Game!

Generating Cities for My Game!

Check out the last devlogs if you haven't had a chance to see them:

How I Simulate Over a Million Persistent NPCs For My Procedural City

How I Simulate Over a Million Persistent NPCs For My Procedural City

I've been working on a prototype for the NPC spawn and schedule system and this is what I came up with. It is fully functional as ...

Houdini Procedural City Generator and VEX Traffic System | Breakdown

Houdini Procedural City Generator and VEX Traffic System | Breakdown

This is a breakdown of a project I did some time ago. A fully

Implementing Modular NPCs For The Procedural City

Implementing Modular NPCs For The Procedural City

I have finally replaced the low poly placeholder NPCs with modular ones. And even though the model variety is still lacking, I've ...

How I create millions of unique interiors for my procedural city

How I create millions of unique interiors for my procedural city

Read more details and related context about How I create millions of unique interiors for my procedural city.

City Procedural Generation with Houdini

City Procedural Generation with Houdini

Read more details and related context about City Procedural Generation with Houdini.

I made a procedurally generated city that can be fully explored

I made a procedurally generated city that can be fully explored

Read more details and related context about I made a procedurally generated city that can be fully explored.

Procedural City Generation in Unity C# | Build Modular Grid-Based Cities

Procedural City Generation in Unity C# | Build Modular Grid-Based Cities

Read more details and related context about Procedural City Generation in Unity C# | Build Modular Grid-Based Cities.