Useful Summary: 50.000 blocks / cubes 1 instanced draw call for all 50k 8 ms frame time (bound by monitor refresh rate (120Hz)) i7 2600K - GTX ... Just a simple PhysX demo I'm working with my own rendering engine using
Opengl Test - Core Details
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Core Details
50.000 blocks / cubes 1 instanced draw call for all 50k 8 ms frame time (bound by monitor refresh rate (120Hz)) i7 2600K - GTX ... Just a simple PhysX demo I'm working with my own rendering engine using
General Context Guide
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General Info Guide
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Follow-Up Ideas
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Relevant points collected here
- 50.000 blocks / cubes 1 instanced draw call for all 50k 8 ms frame time (bound by monitor refresh rate (120Hz)) i7 2600K - GTX ...
- Just a simple PhysX demo I'm working with my own rendering engine using
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