Useful Search Notes: In this devlog, I begin building a game engine completely from scratch, no Unity, no Unreal, no Godot. Each light source now only has its shadowmap updated if one or more axis aligned ...

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I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Each light source now only has its shadowmap updated if one or more axis aligned ... In this devlog, I begin building a game engine completely from scratch, no Unity, no Unreal, no Godot.

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  • Each light source now only has its shadowmap updated if one or more axis aligned ...
  • I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
  • In this devlog, I begin building a game engine completely from scratch, no Unity, no Unreal, no Godot.

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Visual Notes

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