Topic Compass: Shader graphics applied to 3D object and perlin noise animated mesh, coded in C++ with XCode and A demonstration of particles overlapping one another and changing colour.

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Useful Breakdown for Readers

Shader graphics applied to 3D object and perlin noise animated mesh, coded in C++ with XCode and Just a simple proof-of-concept for my development environment in porting a particle system over to the iPhone using A demonstration of particles overlapping one another and changing colour.

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  • Shader graphics applied to 3D object and perlin noise animated mesh, coded in C++ with XCode and
  • A demonstration of particles overlapping one another and changing colour.
  • Just a simple proof-of-concept for my development environment in porting a particle system over to the iPhone using

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Reference Image Set

openFrameworks[0]: sensingParticles
openFrameworks[0]: singleParticle
openFrameworks[0]: veryBasicInteractions
Particles in OpenFrameworks
Make a particle system - tutorial: openFrameworks superBasics e20
openFrameworks + iPhone: particles
OpenFrameworks - Computer vision - Particle System - Machine Learning - OSC control
openframeworks - Particles
OpenFrameworks | Shaders, Perlin Noise, 3D
Draw generative sine-wave animations - tutorial: openFrameworks superBasics e10
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Read More Notes
openFrameworks[0]: sensingParticles

openFrameworks[0]: sensingParticles

A demonstration of particles overlapping one another and changing colour.

openFrameworks[0]: singleParticle

openFrameworks[0]: singleParticle

Read more details and related context about openFrameworks[0]: singleParticle.

openFrameworks[0]: veryBasicInteractions

openFrameworks[0]: veryBasicInteractions

Read more details and related context about openFrameworks[0]: veryBasicInteractions.

Particles in OpenFrameworks

Particles in OpenFrameworks

Read more details and related context about Particles in OpenFrameworks.

Make a particle system - tutorial: openFrameworks superBasics e20

Make a particle system - tutorial: openFrameworks superBasics e20

Read more details and related context about Make a particle system - tutorial: openFrameworks superBasics e20.

openFrameworks + iPhone: particles

openFrameworks + iPhone: particles

Just a simple proof-of-concept for my development environment in porting a particle system over to the iPhone using

OpenFrameworks - Computer vision - Particle System - Machine Learning - OSC control

OpenFrameworks - Computer vision - Particle System - Machine Learning - OSC control

Read more details and related context about OpenFrameworks - Computer vision - Particle System - Machine Learning - OSC control.

openframeworks - Particles

openframeworks - Particles

Read more details and related context about openframeworks - Particles.

OpenFrameworks | Shaders, Perlin Noise, 3D

OpenFrameworks | Shaders, Perlin Noise, 3D

Shader graphics applied to 3D object and perlin noise animated mesh, coded in C++ with XCode and

Draw generative sine-wave animations - tutorial: openFrameworks superBasics e10

Draw generative sine-wave animations - tutorial: openFrameworks superBasics e10

Read more details and related context about Draw generative sine-wave animations - tutorial: openFrameworks superBasics e10.