Essential Summary: Rendered using surface Raycasting with Phong Shading + Cubemap reflection.

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  • Rendered using surface Raycasting with Phong Shading + Cubemap reflection.

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Topic Gallery

OpenCL SPH Simulation #2
OpenCL GPU Particle Physics 2 (MonoGame / XNA)
More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)
OpenCL IISPH Test
SPH 2D with opencl GPU
Preliminary results of OpenCL-based GPU-accelerated SPH simulation
OpenCL Particle Physics
SPH Particle Simulation by OpenCL
OpenCL SPH Simulation #5 (playing with mass forces)
OpenCL SPH Simulation #1
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Read the Overview
OpenCL SPH Simulation #2

OpenCL SPH Simulation #2

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...

OpenCL GPU Particle Physics 2 (MonoGame / XNA)

OpenCL GPU Particle Physics 2 (MonoGame / XNA)

Read more details and related context about OpenCL GPU Particle Physics 2 (MonoGame / XNA).

More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)

More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)

Read more details and related context about More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU).

OpenCL IISPH Test

OpenCL IISPH Test

Read more details and related context about OpenCL IISPH Test.

SPH 2D with opencl GPU

SPH 2D with opencl GPU

Read more details and related context about SPH 2D with opencl GPU.

Preliminary results of OpenCL-based GPU-accelerated SPH simulation

Preliminary results of OpenCL-based GPU-accelerated SPH simulation

Read more details and related context about Preliminary results of OpenCL-based GPU-accelerated SPH simulation.

OpenCL Particle Physics

OpenCL Particle Physics

Read more details and related context about OpenCL Particle Physics.

SPH Particle Simulation by OpenCL

SPH Particle Simulation by OpenCL

Read more details and related context about SPH Particle Simulation by OpenCL.

OpenCL SPH Simulation #5 (playing with mass forces)

OpenCL SPH Simulation #5 (playing with mass forces)

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...

OpenCL SPH Simulation #1

OpenCL SPH Simulation #1

131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.