Simple Overview: Here we return to our character program and make use of the draw, mousePressed, and keyPressed functions. This video demonstrates how the main animation loop can be interrupted by an "event", such as a mouse press or key press.

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This video demonstrates how the main animation loop can be interrupted by an "event", such as a mouse press or key press. Here we return to our character program and make use of the draw, mousePressed, and keyPressed functions.

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  • Here we return to our character program and make use of the draw, mousePressed, and keyPressed functions.
  • This video demonstrates how the main animation loop can be interrupted by an "event", such as a mouse press or key press.

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Helpful Visuals

7.4: Mouse Interaction with Objects - p5.js Tutorial
Programming Mouse Interaction in Processing
Processing:  Interactivity part 1
3.3: Events (mousePressed, keyPressed) - Processing Tutorial
Programming Basic Game in Processing
SparkFun Classroom: Processing and Interactivity
processing- while loop mouse interactivity
Processing:  Interactivity part 4
Processing:  Interactivity part 5
Processing:  Interactivity part 3
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Check Related Info
7.4: Mouse Interaction with Objects - p5.js Tutorial

7.4: Mouse Interaction with Objects - p5.js Tutorial

How can an object interact with the mouse? This video looks at how you can implement basic mouse

Programming Mouse Interaction in Processing

Programming Mouse Interaction in Processing

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Processing:  Interactivity part 1

Processing: Interactivity part 1

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3.3: Events (mousePressed, keyPressed) - Processing Tutorial

3.3: Events (mousePressed, keyPressed) - Processing Tutorial

This video demonstrates how the main animation loop can be interrupted by an "event", such as a mouse press or key press.

Programming Basic Game in Processing

Programming Basic Game in Processing

Read more details and related context about Programming Basic Game in Processing.

SparkFun Classroom: Processing and Interactivity

SparkFun Classroom: Processing and Interactivity

Read more details and related context about SparkFun Classroom: Processing and Interactivity.

processing- while loop mouse interactivity

processing- while loop mouse interactivity

Read more details and related context about processing- while loop mouse interactivity.

Processing:  Interactivity part 4

Processing: Interactivity part 4

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Processing:  Interactivity part 5

Processing: Interactivity part 5

Here we return to our character program and make use of the draw, mousePressed, and keyPressed functions.

Processing:  Interactivity part 3

Processing: Interactivity part 3

Read more details and related context about Processing: Interactivity part 3.