Reader Snapshot: My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects!

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Useful Follow-Ups

Trying to improve an old chess bot by experimenting with various interesting techniques. Let's have some fun messing about with sound and the Short-Time Fourier Transform!

Guide Quick Guide

We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects! Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.

Context What to Know

Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me).

General Why It Matters

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Attempting to create a little game where programming is the core mechanic. Let's try add sine waves together and see what sort of sounds we can create!

Main details to review

  • Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.
  • We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?
  • My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects!
  • My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me).

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Topic Images

Coding Adventure: Simulating Smoke
Coding Adventure: Analyzing Audio
Coding Adventure: Rubik's Cube
Coding Adventure: Additive Synthesis
Coding Adventure: Rendering Text
Coding Adventure: Coding a Coding Game
Coding Adventure: Simulating Fluids
Coding Adventure: Rendering Fluids
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Improving my Rubik's Cube Solver
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Check Main Notes
Coding Adventure: Simulating Smoke

Coding Adventure: Simulating Smoke

My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects! Support my work (and get early access ...

Coding Adventure: Analyzing Audio

Coding Adventure: Analyzing Audio

Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ...

Coding Adventure: Rubik's Cube

Coding Adventure: Rubik's Cube

My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ...

Coding Adventure: Additive Synthesis

Coding Adventure: Additive Synthesis

Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ...

Coding Adventure: Rendering Text

Coding Adventure: Rendering Text

This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...

Coding Adventure: Coding a Coding Game

Coding Adventure: Coding a Coding Game

Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Rendering Fluids

Coding Adventure: Rendering Fluids

We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?

Coding Adventure: Making a Better Chess Bot

Coding Adventure: Making a Better Chess Bot

Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...

Coding Adventure: Improving my Rubik's Cube Solver

Coding Adventure: Improving my Rubik's Cube Solver

Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.