What to Know: yeah i just realised that, when the wall is on left, for example y = -1427.375 and you are looking at S (180 yaw), you have to go left ... 250 FPS bind L ";+moveright; wait; wait; -moveright" bind K ";+moveleft; wait; wait; -moveleft" bind MWHEELUP "+forward; wait 2 ...
Cod4 Elevators Tutorial - Context Decision Guide
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Context Decision Guide
250 FPS bind L ";+moveright; wait; wait; -moveright" bind K ";+moveleft; wait; wait; -moveleft" bind MWHEELUP "+forward; wait 2 ... READ::: Binds used: bind L ";+moveright; wait; wait; -moveright" bind K ";+moveleft; wait; wait; -moveleft" GL&HF Music For ...
Information Next Steps
yeah i just realised that, when the wall is on left, for example y = -1427.375 and you are looking at S (180 yaw), you have to go left ...
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Key points worth scanning
- yeah i just realised that, when the wall is on left, for example y = -1427.375 and you are looking at S (180 yaw), you have to go left ...
- 250 FPS bind L ";+moveright; wait; wait; -moveright" bind K ";+moveleft; wait; wait; -moveleft" bind MWHEELUP "+forward; wait 2 ...
- READ::: Binds used: bind L ";+moveright; wait; wait; -moveright" bind K ";+moveleft; wait; wait; -moveleft" GL&HF Music For ...
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