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Supporting Visual Context

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)
Advanced Graphics and Real-Time Rendering - DirectX11
DirectX 11: Normal Maps, Ambient Occlusion Maps, Specular Lightning, OBJ-Loading and more
[C++ DirectX 11] Texture Splatting, Normal Map, Diffuse Light
DirectX11 Deferred shading and post process effects demo
DirectX 11 - Waves with Tessellation, Displacement mapping, Normal mapping and Transparency blending
DX12 Devlog #1 - Basics, Deferred Rendering, Normal Mapping
[C++ DirectX 11] Point Lighting, Normal Mapping
Deferred Rendering with DirectX 11 Explained
C++ DirectX 11 3D Engine Demo #7 (Normal Mapping + Specular Lighting)
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Read Main Breakdown
PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Read more details and related context about PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping).

Advanced Graphics and Real-Time Rendering - DirectX11

Advanced Graphics and Real-Time Rendering - DirectX11

Final Year - Semester 1 Assignment consists of the following features in

DirectX 11: Normal Maps, Ambient Occlusion Maps, Specular Lightning, OBJ-Loading and more

DirectX 11: Normal Maps, Ambient Occlusion Maps, Specular Lightning, OBJ-Loading and more

Read more details and related context about DirectX 11: Normal Maps, Ambient Occlusion Maps, Specular Lightning, OBJ-Loading and more.

[C++ DirectX 11] Texture Splatting, Normal Map, Diffuse Light

[C++ DirectX 11] Texture Splatting, Normal Map, Diffuse Light

[C++ DirectX 11] Texture Splatting, Normal Map, Diffuse Light

DirectX11 Deferred shading and post process effects demo

DirectX11 Deferred shading and post process effects demo

Read more details and related context about DirectX11 Deferred shading and post process effects demo.

DirectX 11 - Waves with Tessellation, Displacement mapping, Normal mapping and Transparency blending

DirectX 11 - Waves with Tessellation, Displacement mapping, Normal mapping and Transparency blending

Read more details and related context about DirectX 11 - Waves with Tessellation, Displacement mapping, Normal mapping and Transparency blending.

DX12 Devlog #1 - Basics, Deferred Rendering, Normal Mapping

DX12 Devlog #1 - Basics, Deferred Rendering, Normal Mapping

Read more details and related context about DX12 Devlog #1 - Basics, Deferred Rendering, Normal Mapping.

[C++ DirectX 11] Point Lighting, Normal Mapping

[C++ DirectX 11] Point Lighting, Normal Mapping

Read more details and related context about [C++ DirectX 11] Point Lighting, Normal Mapping.

Deferred Rendering with DirectX 11 Explained

Deferred Rendering with DirectX 11 Explained

Read more details and related context about Deferred Rendering with DirectX 11 Explained.

C++ DirectX 11 3D Engine Demo #7 (Normal Mapping + Specular Lighting)

C++ DirectX 11 3D Engine Demo #7 (Normal Mapping + Specular Lighting)

Read more details and related context about C++ DirectX 11 3D Engine Demo #7 (Normal Mapping + Specular Lighting).